Workers | |||
---|---|---|---|
![]() |
0/100 | 0/sec | |
![]() |
0/100 | 0/sec | |
![]() |
0/100 | 0/sec | |
![]() |
0/30 | Citizens produce it | 0/sec |
![]() |
0 | Writers produce it | 0/sec |
![]() |
0 | Masters produce it | 0/sec |
Cost | |||
---|---|---|---|
![]() |
0/5 | 10 ![]() |
|
![]() |
0 | RIP (not buried) | |
![]() |
0/0 | In graves | |
![]() |
0/0 | Happiness | |
![]() |
0/0 | Health | |
![]() |
100% | Productivity |
Food | ||
---|---|---|
![]() |
32 | 3.2/sec |
![]() |
1 | 2/sec |
Speciality | ||||||||
---|---|---|---|---|---|---|---|---|
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Lazybones | 0 | ||||||
![]() |
Leaders: | 0 | ||||||
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Farmers: | 0 | ||||||
![]() |
Woodmen: | 0 | ||||||
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Miners: | 0 | ||||||
![]() |
Scientists: | 0/0 | ||||||
![]() |
Writers: | 0/0 | ||||||
![]() |
Funeral(x2): | 0 | ||||||
![]() |
Ancient Djs: | 0/0 | ||||||
![]() |
Instructors: | 0/0 | ||||||
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Weapon masters: | 0/0 |
Type | Description | Cost | ||
---|---|---|---|---|
![]() |
0 | +1 empty grave | 10![]() ![]() |
|
![]() |
0 | +75 empty graves | 1k![]() ![]() |
|
![]() |
0 | +5 space for ![]() |
10![]() |
|
![]() |
0 | +50 max food | 50![]() ![]() |
|
![]() |
0 | +50 max for ![]() ![]() |
50![]() ![]() |
|
![]() |
0 | +2 max population | 20![]() |
|
![]() |
0 | +5 max population | 50![]() ![]() |
|
![]() |
0 | +20 max population | 300![]() ![]() |
|
![]() |
0 | +2 scientists | 30![]() ![]() |
|
![]() |
0 | +5 scientists | 80![]() ![]() |
|
![]() |
0 | +12 scientists | 150![]() ![]() |
|
![]() |
0 | +1 librarian | 300![]() ![]() |
|
![]() |
0 | +1 Dj(25 happy people) | 225![]() ![]() |
|
![]() |
0 | +1 Instructor(25 healthy people) | 225![]() ![]() |
|
![]() |
0 | +5 dolmens/sport/music clubs | 2,5k![]() ![]() |
|
![]() |
0 | +1 weapon master | 300![]() ![]() |
|
![]() |
0 | +10 warriors | 500![]() ![]() |
Idea | Description | Cost | |
---|---|---|---|
![]() |
Get new buildings/upgrades | 10![]() ![]() |
|
![]() |
Increase farmer(![]() |
30![]() |
|
![]() |
Unlock new buildings | 30![]() |
|
![]() |
Unlock funeral process | 30![]() |
|
![]() |
More buildings and upgrades (II) | 75![]() |
|
![]() |
Allows to group people | 100![]() |
|
![]() |
Increase farmer(![]() |
100![]() |
|
![]() |
Unlock new buildings (II) | 100![]() |
|
![]() |
Welcome to 2.5 millions y.a. | 300![]() |
|
![]() |
Unlock new buildings (III) | 250![]() |
|
![]() |
Unlock musical instruments | 250![]() |
|
![]() |
Unlock ways to increase health | 250![]() |
|
![]() |
Unlock different tools/gadgets | 250![]() |
|
![]() |
Increase ![]() |
300![]() |
|
![]() |
Increase ![]() |
300![]() |
|
![]() |
Increase ![]() |
300![]() |
|
![]() |
Allows to use another side of scroll | 10![]() |
|
![]() |
Welcome to 2.5k y.a. | 1,2k![]() |
|
![]() |
More buildings (IV) | 1k![]() |
|
![]() |
Increase all production(+25%) | 1k![]() |
|
![]() |
Increase ![]() |
1,5k![]() |
|
![]() |
Hint: hire at least 10 leaders | 1,5k![]() |
|
![]() |
Double space for pit/granary | 1,5k![]() |
|
![]() |
Let's make a map, it allows the scouting | 1,5k![]() |
|
![]() |
Unlock tools to fight | 2k![]() |
|
![]() |
Design new buildings | 2,5k![]() |
|
![]() |
Coming soon(Allows to tame the wild animals) | 5k![]() |
|
![]() |
Coming soon(Allows to contact with the undead) | 5k![]() |
|
![]() |
Coming soon | 5k![]() |
If you have any suggestions for balance, any ideas or find bugs, please let me know: alex.veselov14@yandex.ru